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1. Chat invite window - auto closes when you push enter - in Player Features and Ideas Discussion [original thread]
+1 for this. As a diplo, I find this happens more frequently than I'd like. If nothing else, pressing enter should cause the convo to open - I can always close it if I decide I don't want an extended conversation with the person sending the conv...
- by Snaggletooth Slackjaw - at 2014.02.07 14:01:00
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2. Exploration tips/hints and advice. - in Missions & Complexes [original thread]
Also, there is a whole slew of lowsec that is completely unpopulated - you just need to make a few jumps through lowsec away from hi-sec, and avoid the FW areas. I often travel through long stretches of lowsec in Derelik or Khanid without seeing ...
- by Snaggletooth Slackjaw - at 2014.01.03 13:14:00
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3. Gallente Standings - in Missions & Complexes [original thread]
Rio Mighty wrote: Just came to my mind: if I need to do The Plan more than once (for any reason), can I always create a new char, fleet up with the toon I need to have standings increased and accept the missions with this new char? The old cha...
- by Snaggletooth Slackjaw - at 2013.12.11 18:09:00
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4. [Rubicon] Audio changes feedback - in Test Server Feedback [original thread]
Still getting the ambient gate noises continuing long after leaving grid of gate, even while docked in station (on TQ). Not all the time, mind you, but reasonably frequently.
- by Snaggletooth Slackjaw - at 2013.12.10 18:35:00
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5. System with Sansha Burrows/Hideaways. - in Missions & Complexes [original thread]
Since Rubicon, Burrows and Hideaways can also spawn in low-sec.
- by Snaggletooth Slackjaw - at 2013.12.08 09:36:00
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6. Ship Scanners and Anomalies - in Missions & Complexes [original thread]
Press the little scanner button, and one of the 4 options will be to show anomalies/signatures in space. That way make it obvious if there are anomalies (green diamonds) or signatures (red diamonds) in your current system, as they will show up in...
- by Snaggletooth Slackjaw - at 2013.12.06 13:25:00
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7. Fitting problems. - in EVE New Citizens Q&A [original thread]
Training weapons upgrades will reduce the amount of CPU needed by turrets and launchers. Training advanced weapons upgrades will reduce the amount of powergrid needed by turrets and launchers. This will help with fitting weapons on ships.
- by Snaggletooth Slackjaw - at 2013.12.06 00:06:00
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8. Salvage Drone question - manual reassignment - in EVE New Citizens Q&A [original thread]
I would advise waiting until the drone shows "idle" before assigning it to a new target. If it does grab some salvage, it still needs to fly back to your ship to dump it in the cargo hold. It won't carry the salvage from one wreck and salvage ano...
- by Snaggletooth Slackjaw - at 2013.12.03 18:18:00
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9. The Scimitar, WH fit. - in Wormholes [original thread]
We use 2 augorors cap-chained and a harbinger to apply dps, with the augorors' drones assisting the harby. Works just fine in C2 Black Hole. The harbinger hardly ever gets aggro, usually the sleepers switch between the two augorors, but the armo...
- by Snaggletooth Slackjaw - at 2013.12.03 11:34:00
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10. Can a salvage drone 1 and salvage drone skill 3 work on a Dark Blood Herald Wreck? - in EVE New Citizens Q&A [original thread]
You'll knw if your salvage drones can't salvage a high-difficulty wreck by the fact they won't send you the message "salvage attempt failed" every few seconds - they'll just circle the wreck forever. Salvage Drone Operation 4 will be enough for t...
- by Snaggletooth Slackjaw - at 2013.12.03 11:22:00
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11. New Skill - Remote Reprocessing - in Player Features and Ideas Discussion [original thread]
We have skills that allow us to sell, buy and produce items remotely. I'd like to see a skill that would allow me to reprocess the loot etc I have sitting round in remote stations. It would work in exactly the same way as, say Marketing Level 1...
- by Snaggletooth Slackjaw - at 2013.12.01 17:34:00
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12. Kill Rights "to all" - in EVE General Discussion [original thread]
If kill rights on you are made available, anyone can activate them (after paying a fee, in this case, 0 isk) and turn you suspect for 15 minutes. If you are killed during that 15 minutes, the Kill Right will be used up. If you are not killed, th...
- by Snaggletooth Slackjaw - at 2013.12.01 11:40:00
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13. newly re-subbed explorer- couple questions pls - in Missions & Complexes [original thread]
Cans in data and relic sites will go pop (not damaging your ship) after 2 failed attempts at the mini-game.
- by Snaggletooth Slackjaw - at 2013.11.30 19:42:00
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14. Hearing the Call of Cthulhu - in EVE New Citizens Q&A [original thread]
Cthulhu R'lyeh wgah'nagl fhtagn!
- by Snaggletooth Slackjaw - at 2013.11.29 10:04:00
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15. Announcement:EVE Online: Rubicon - Issues - in EVE Information Portal [original thread]
Windows wigged out with "low memory" after about 6 hours of Eve. Windows Vista 2Gb RAM. Not running any unuusal extra programs, (just Contribtastic and TS as usual) and never had this before, despite often playing Eve for more then 6 hour sessi...
- by Snaggletooth Slackjaw - at 2013.11.21 17:03:00
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16. Building mining POS - in EVE New Citizens Q&A [original thread]
As manufacturing slots are freely available in hi-sec, the vast majority of POSes in hi-sec are for research, i.e. blueprint copying and material efficiency research, as the slots for these in stations have a long wait time for availability. For ...
- by Snaggletooth Slackjaw - at 2013.11.20 18:50:00
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17. Salvage Drones not auto-salvaging - in Missions & Complexes [original thread]
White and blue wrecks will be salvaged if you just sell the drones to salvage without targeting anything. Yellow wrecks have to be locked first.
- by Snaggletooth Slackjaw - at 2013.11.20 18:19:00
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18. Announcement:EVE Online: Rubicon - Feedback - in EVE Information Portal [original thread]
I love the changes to the sound effects.....mostly.......but what happened to the wormhole jump noise? You can barely hear anything. More than once I had to double check I wasn't being shot at because the salvage drones make so much goddamned noise.
- by Snaggletooth Slackjaw - at 2013.11.20 18:10:00
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19. T2 Invention - in EVE New Citizens Q&A [original thread]
The datacores and decryptors are consumed, regardless of invention success or failure. Data interfaces are not consumed.
- by Snaggletooth Slackjaw - at 2013.11.20 11:19:00
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20. Research Blueprint while job is running? - in EVE New Citizens Q&A [original thread]
You cannot perform research while using a blueprint for manufacturing purposes. The job to improve material efficiency IS the research.......or alternatively production (time) efficiency. Research can onlty be performed on original blueprints. I...
- by Snaggletooth Slackjaw - at 2013.11.19 11:15:00
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